

This means that the player can use this method to farm several. Le fait d’avoir un village saccagé à proximité d’un bosquet de sang. By placing eight cards around a Treasury card they will receive a random assortment of resources. It'll kill enemies at the 20% threshhold instead of 15%, but will also periodically damage the player. Note : Ce guide est actuellement WiP, je continuerai à ajouter des combos, si vous souhaitez contribuer à ce guide en ajoutant d’autres combos ou captures d’écran, veuillez me le faire savoir, je vous créditerai pour l’aide. The archer will chip away at your health throughout the fight.ĭeleting the forest this grove is attached to will make it hungry. Taking a fight near one of these is rough. Meadow + Non-meadow tile = Blooming Meadow Using the same Fusion Gate + Chain Material combo, Normal Summon. Treasury + 8 surrounding tiles = Empty Treasury These cards are also easy to include in a HERO deck because there is at least one. I'm not sure what the proximity requirement is, I just built one on each side of a path and it turned the three wastelands between them into path. Very short cooldown Very low cost Part of multiple combos Low DPS Single Target A.

I expect everyone knows this one.īy placing 2 battle fields in close proximity of each other, they will create a bloody path that spawns blood clots every 4(?) days. Loop Hero Card Combos Swamp + Goblin outpost Goblin lookout post, they add goblin archer to fights near the outpost, he cant be killed as hes a support. This gives a big pile of HP and spawns harpies. It also claims to give better quests/rewards, but it's hard to tell. Ransacked Village + 3 loops = Count's LandsĪ generous village that heals a massive amount of HP (115 on loop 5, no wheat fields). Each loop, it spawns 4 ghouls (plus the vampire!) which is a devastating fight on it's own. Village + Vampire Mansion = Ransacked Village I don't mean tricks like having vampires kill themselves on swamp anti-healing, or blood groves - I mean when tiles evolve into other things! Here are the tricks I've found so far: Loop Hero has some neat interactions when you place multiple cards together. Enabling cards add certain amount of copies (different for every card type) to decks during expedition. Blooming Meadows are created by placing a Meadow. Blooming Meadow This game’s most fundamental tile is also its most useful. Certain cards have special interactions with each other, while some others can only be placed next to other cards. A possible blooming meadow combination in Loop Hero. U and 3DS battler card that you can easily share online on websites, forums, or blogs. The player uses cards to place down or remove map tiles. Loop Sample Start: Loop Sample End: The Super Smash Bros. This is not a definitive list of combos! If you know any combos not listed here, please add to the comments. The Card System is the main way of interacting with loops in Loop Hero.
